![]() While I think we can all agree that the bosses in the game are all of a very high quality, something that felt really off was the placement/pacing of the bosses throughout the game's 12 levels. I think they were going for something similar to Wondeful 101's Custom Blocks, but most of the available chips, apart from the one's pertaining to assist characters, don't feel siginficant or useful enough to invest in, which is funny considering the amount of Armstrong circuits you can find strewn about the levels. The Chips system feels kinda tacked on and not as fleshed out as it could've been. Just to be clear, this game is amazing, and the issues I'm about to lay out aren't enough to significantly hamper my enjoyment of the game. Wanted to make this post to balance out all of the love that this sub (including me) has been giving to the game.
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